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its linear Cyber Space levels and fishing mini-games with Big the Cat - are what make it stand out from the uber-popular Legend of Zelda title. He sees the open-world element as an extension of the RPG and action genres in which the world is created and expanded to be vast enough for players to explore and collect items that are vital for progression. The “open zone” phrase that’s been attached to Frontiers is where the differences come in. “Open-world games, like Genshin Impact, like Breath of the Wild - they’re all kind of born from this open-world idea,” Iizuka told Digital Trends. “And the open-world idea, I really see as an extension of the RPG genre or the action genre … However, Sonic Frontiers is different than that. It’s kind of starting from the 3D platform action genre base, and that gameplay and extending it, adding to that gameplay kind of a free-roaming element, and creating a new kind of 3D platform action game in this open-zone experience. So, that’s really the difference between an open-world game where it’s more about exploring the world and all the things happening in the world. And that’s really as you start playing it, you’ll see that you’ll feel the differences in how the game is created.” And the open-zone gameplay that’s really an extension of the 3D action platforming that Sonic is known for.
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